Maybe that's the point- to encourage the player to keep coming back- which it certainly has done for me. ![]() Where Xenolade Chronicles wrapped everything up nearly at its conclusion, X is much more open-ended, and though I don't know if there is a post-game narrative that explains some of the major aspects of the game's ending, I am struggling with feeling satisfied. ![]() ![]() ![]() I've just reached post game myself, and will be occupying my time with the affinity missions rather than delving right into the process of getting a level 90 Skell- although I definitely want to do that, and I dread the amount of time necessary during online play.Īs for the narrative of the game, I am quite conflicted.
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